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Reels

Game Audio Implementation

This reel has my game audio implementation work for the year of 2018. Unreal Engine, Wwise, and Pro Tools were used for these projects.

Graduate Thesis Project

This is gameplay footage of my M.F.A. graduate thesis in Sound Design at SCAD. It focused on designing and programming two audio systems that responded to the player's in-game decisions. The first is a dialog system for non-linear events and the second is an adaptive score. Both were implemented into Unreal Engine 4 using Audiokinetic Wwise.

A reel of various projects where I held different roles in the Post-Production Sound pipeline. These samples show some experience in Sound Supervising, Sound Design, Dialogue Editing, and Sound Effecting Editing. 

Sound Design

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