Games & VR
Search for the Gryphon
Supervising Sound Editor (UE4 & Pro Tools)
May 2019
"Search for the Gryphon" is a SCAD Seasons Collaboration project. Students and Faculty from over 8 disciplines and majors worked together to create a themed entertainment VR ride.
I was the Audio Lead / Supervising Sound Editor for the VR section. Created in Unreal Engine 4, we implemented a 5.1 surround mix that spatializated sound events for the viewer. This video is a stereo downmix.
I Tell of Dreams (BTS)
Production Sound Mixer & Sound Designer (UE4 & Pro Tools)
May 2019
Motion Capture short film render in real-time with Unreal Engine 4. This captures the behind-the-scenes production of the MOCAP footage. The full video will be out soon.
Non-Linear Sequential Dialog System
Technical Sound Designer (UE4 & Wwise)
May 2019
Developed for my Graduate Thesis. This system plays dialog assets based on the player's in-game decisions. This builds a stronger connection between the player and plot.
Doggone Hungry
Technical Sound Designer (UE4)
Spring 2019
This is a game currently in the beta stage of development. Become larger than life in Doggone Hungry, where you play as a rambunctious Labrador Retriever. Manipulate party guests into feeding you and grow large enough to save your beloved toy from the household cat.
Destination Imagination
Re-Mixing Sound Supervisor (UE4 & Pro Tools)
Fall 2018
This is part of a themed entertainment attraction created for the Savannah of Art and Design for demonstration to the public during SCAD Days.
The Unexplained Archives of Savannah Georgia
SFX Editor, Spatial Audio Mixer (Pro Tools & Facebook360)
Spring 2018
Three short stories about strange happenings in Savannah. Experience them in 360 Video and Sound.