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2025 Game Audio Demo Reel || Huascar Holguin
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A seasoned audio professional with a track record forged in high-pressure environments, from Warner Bros. Discovery to the classrooms of SCAD. I specialize in the full lifecycle of sound: capturing raw assets, organizing them with librarian-level precision, and implementing them into complex game engines.
 

My technical toolkit is as diverse as my credits. I am equally at home mixing broadcast-ready trailers in Pro Tools, cleaning dialogue in Izotope RX, or programming adaptive audio in Wwise and Unreal Engine 5. I don't just edit sound; I build scalable audio workflows that empower creative teams to deliver their best work, faster.

2025 Sound Design Demo Reel || Huascar Holguin

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